More screens

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Filed under FSX, Prometheus

A Visit to Triple Tree Fly-In

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Some images from the Fly-In at Triple Tree Aerodrome in Woodruff, SC this past weekend. The weather was great!

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Prometheus and REX + Overdrive

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Filed under FSX, Prometheus

On the Horizon…

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It’s nothing special to look at yet, but I’m keeping on the Pitt’s product line with the Model 12. The two subject aircraft that I’m using for this project are the Beast, a single-seat version and Greg Connell’s two-seat version. Stay tuned for updates as this project rolls along…

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Filed under FSX, IRIS Simulations

New Sponsor Logos

In my efforts to finalize the paint for Prometheus, I’ve added the final sponsor logos to the wing supports.

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You may wonder why Skip has MX Aircraft as a sponsor.  They not only produce the MX2 and MXS aircraft, but they also produce carbon fiber enhancements for other aircraft, such as the S2S Pitts.  Skip has a few carbon fiber components, most recently being the shovels on the ailerons (an update I had to make on this model versus the Real Flight version).

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Filed under FSX, IRIS Simulations, Prometheus

Plexi-glass enhancements

I’ve been working with Tim Taylor (the guy building the new IRIS Simulations F-15E Strike Eagle) on improving the overall look of the plexi-glass for the cockpit. It is still a work-in-progress, but I like the overall effect of swirl marks. Thanks Tim!!

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Filed under FSX, IRIS Simulations, Prometheus

Latest and Greatest Prometheus

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Many thanks to Ten Minute Taxi for the mention!  This aircraft will be the first in the new Airshow Series of aircraft at IRIS Simulations. It will feature high-definition 4096 x 4096 bitmaps for ultimate clarity of the sponsor logos! It is getting close to release with final work being done on gauges and sounds.

The next project in the series will be Bryan Jensen’s Beast. Stay tuned to the IRIS site for more information!

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Prometheus April screenshots

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Test flight with the latest improvements.

The normal mapping really stands out here.

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Filed under FSX

Prometheus Progress

As time allows, I’m continuing work on the FSX Prometheus. Here are a few shots to show VC work thus far…

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Throttle, manifold, and various switches are coming to life!

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The seat is now accurately textured.

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Filed under FSX, Uncategorized